Saturday, November 16, 2013

Random Wizard Interview - Graeme Davis

"RW: I was recently in correspondence with Philip Gallagher. I asked him a similar question as the following and thought it would be interesting to get your perspective on the same question. You created the Warhammer Fantasy Roleplaying game (with Richard Halliwell, Rick Priestley, Jim Bambra, and Philip Gallagher) which took the European market by storm. And then, to top it all off, you helped write the Enemy Within campaign which many consider the greatest fantasy adventure ever created for any roleplaying game system. At the time, did it seem as though the work office at Games Workshop was exploding with creativity? Can you relate a little bit to the readers what the process for creating the Enemy Within material? Was being at Games Workshop a fun place to work?

GD: The GW design studio was a very creative environment when I joined the company, and it was a great place to work. We all had wacky/childish senses of humor, as you can see from the in-jokes and silly stories on the backs of minis boxes and elsewhere, and we were always coming up with ridiculous ideas to see what we could get away with. We had a regular weekly playtest evening when the company provided pizza and people brought in the latest games they had designed, as well as evaluating games submitted by fans. It was a lot of fun."

4 out of 5