Thursday, November 14, 2013

FATE: NCIS

FATE: NCIS

A team of cops investigate an ever-lengthening list of reasons not to work for the US Navy and related organisations near Virginia.

Draft 1.0  April 21, 2013 - Blue Tyson


ADVENTURING

At the beginning, roll 4dF

+0  Dead Marine
+1  Dead Marine Petty Officer
-1   Dead Navy Personnel
+2  Dead Navy Petty Officer
-2   Dead Marine Senior Officer
+3  Dead Navy Senior Officer
-3   Dead Navy Senior Officer who was also a terrorist
+4  Dead Navy Senior Officer who was also a spy
-4   Dead Navy Senior Officer who was also a spy and a terrorist


The GM and players then construct an investigation.  This will make a good short oneshot.  There are enough characters in the cast below except for an exceedingly large gaming group.  In that case, make up a guest star NCIS team of agents to work with.

Basic investigation checklist

1. Where was the body found
2. What condition was the body in and what evidence was found
3. Who knew the victim
4. Why was the victim killed
5. Who are the suspects
6. What are the possible motives
7. Who is most likely to have done it
8. Who actually did it



THE PLAYERS

Leroy Jethro Gibbs

Ex-Marine Sniper
Has many rules: actually codified
Has Daddy Issues
Stands up to authority
Not overly patient
Always got my team's backs
Haunted by murder of his family

F: Good +1  
A: Good +1
S: Typical +0
E: Excellent +2
R: Excellent +2
I: Remarkable +3
P: Excellent +2

Resources   Excellent (+2)
Popularity   Excellent (+2)

Incredible (+4)  Investigation, Intimidation, Rifle [Sniper]
Remarkable (+3)  Leadership, Guns, Bureaucracy
Excellent (+2)  Deceit, Rapport, Contacts, Crafts [Boatbuilding],


Anthony "Tony" DiNozzo Jr

Ex-Cop
Has Daddy Issues
Next Senior Officer
Aging Ladies' Man
Overly Fond of Movie Quotes

F: Good +1  
A: Good +1
S: Good +1
E: Excellent +2
R: Typical +0
I: Excellent +2
P: Good +1

Resources  Good (+1)
Popularity  Good (+1)


Remarkable (+3)  Investigation
Excellent (+2)  Charm, Guns, Intimidation
Good (+1)   Arts [Movies], Contacts


Timothy "Tim" McGee

Not a Probie Anymore
Has Daddy Issues
TV Trope Hacker
Occasional Novelist
Gamer Geek

F: Typical +0  
A: Typical +0
S: Typical +0
E: Good +1
R: Remarkable +3
I: Excellent +2
P: Good +1

Resources  Good (+1)
Popularity  Good (+1)

Other Skills

Incredible (+4)  Computers
Remarkable (+3)  Investigation
Excellent (+2)  Gaming, Writer
Good (+1)  Guns, Science


Ziva David

Ex-Spy
Has Dead Daddy Issues
Ran out of Family
Recovering Assassin
Not So Much the New Probie
Had a Boyfriend Who Was a Dodgy Spy

F: Excellent +2  
A: Excellent +2
S: Good +1
E: Excellent +2
R: Good +1
I: Excellent +2
P: Excellent +2

Resources  Good (+1)
Popularity  Good (+1)

Other Skills

Remarkable (+3)  Deceit, Espionage, Guns, Investigation, Intimidation
Good (+1)  Contacts


Abigail "Abby" Sciuto

Scientific Goth Girl Prodigy
Has Family Issues, but not Daddy Issues
TV Trope Hacker
Remarkably Slim Despite 2 litre soft drink consumption
Fond of all-nighters
Talks To Her Lab Equipment

F: Poor -1  
A: Typical +0
S: Typical +0
E: Excellent +2
R: Remarkable +3
I: Excellent +2
P: Good +1

Resources  Good (+1)
Popularity  Good (+1)

Other Skills

Incredible (+4)  Science
Remarkable (+3)  Investigation [Forensic]
Excellent (+2)   Rapport



Donald "Ducky" Mallard

Quirky pathologist due for retirement
No Daddy Issues, parents are dead
Talks To Dead People
Recovering Heart Patient

F: Poor -1  
A: Poor -1
S: Poor -1
E: Poor -1
R: Excellent +2
I: Excellent +2
P: Good +1

Resources  Excellent (+2)
Popularity  Good (+1)

Other Skills

Remarkable (+3)  Science [Pathology]
Excellent (+2)  Psychology [Profiling]  
Good (+1)  Teacher


James "Jimmy" Palmer

Sense of humour timing fail pathologist
No Daddy Issues, just married

F: Poor -1  
A: Typical +0
S: Typical +0
E: Typical +0
R: Good +1
I: Good +1
P: Typical +0

Other Skills

Excellent (+2)  Science [Pathology]
Poor (-1)  Drive



Leon Vance

Tough NCIS Director
No Daddy Issues, just a dead wife
Recovering shooting victim

F: Good +1  
A: Good +1
S: Good +1
E: Good +1
R: Excellent +2
I: Good +1
P: Excellent +2

Resources  Remarkable (+3)
Popularity  Excellent (+2)

Other Skills

Incredible (+4)  Administration, Politics, Bureaucracy
Remarkable (+3)  Intimidation, Contacts
Excellent (+2)  Espionage, Guns, Investigation



THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value    Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9  Legendary Y (Shift Y)
+8    Legendary X (Shift X)
+7    Unearthly (Epic)
+6    Monstrous (Fantastic)
+5    Amazing (Superb)
+4    Incredible (Great)
+3    Remarkable (Good)
+2    Excellent (Fair)
+1    Good (Average)
+0    Typical (Mediocre)
-1    Poor
-2    Feeble (Terrible)
-3    Awful 0 (Shift 0)
-4    Abysmal


FASERIP - basic human attributes

These are the skills all people have.

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track.  Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent.  Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources


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