Thursday, November 14, 2013

FATE: Galaxy Generation

FATE: Galaxy Generation

Draft 1.1   April 23, 2013 - Blue Tyson

Talking of cosmological fractals, I thought something like this would be fun - and you could apply modifiers from shape to type to subsectors and clusters. Dead galaxy, garden worlds less likely, etc.

Hadn't come up with a 'subsector' or sector generation generic table as yet.

FATE: Universe Generation

-4 Dead Universe
-3 Extremely Sparsely Populated Universe
-2 Sparsely Populated
-1 Lower Populated
0  Standard Universe
1  Higher Populated
2  Densely Populated
3  Extremely Densely Populated
4  Entire Universe Almost All Habitable


FATE: Galaxy Generation

Shape

-4 Irregular: Dark
-3 Spiral: Dark
-2 Rotating Other: Dark
-1 Globular: Dark
0  Elliptical [-1 0 +1] 1dF Dark, Dusty, Bright
1  Globular: Bright
2  Rotating Other: Bright
3  Spiral: Bright
4  Irregular: Bright

Spectral Type

-4  Dead
-3  Prominent A-F Stars
-2  Prominent A-F Stars
-1  Prominent F Stars
+0  Prominent F-G Stars
+1  Prominent G Stars
+2  Prominent G-K Stars
+3  Prominent K Stars
+4  Ablaze

Inclination [Relative to Your System]

-4 Face On
...
+4 Edge-On


CLUSTER GENERATION

Technology

+4   On the verge of collapse
+3   Slipstream mastery
+2   Slipstream use
+1   Exploiting the system
+0   Exploring the system
-1    Atomic power
-2    Industrialization
-3   Metallurgy
-4   Stone Age

Environment

+4  Many garden worlds
+3  Some garden worlds
+2  One garden and several survivable worlds
+1  One garden and several hostile environments
+0  One garden world (perhaps additional barren worlds)
-1   Survivable world
-2   Hostile environment (gravity but dangerous atmosphere)
-3   Barren world (gravity, no atmosphere)
-4   No habitable gravity or atmosphere
     
Resources

+4  All you could want
+3  Multiple exports
+2  One significant export
+1  Rich
+0  Sustainable    
-1   Almost viable
-2   Needs Imports
-3   Multiple Dependencies
-4   No Resources


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