Sunday, July 28, 2013

Mystery Men - John M. Slater

A d20 class and level style RPG with a little charm thanks to using some old art...Adventure, Scientist and Sorcerer classes...going for a golden age type flavour. 2.5 out of 5

Transmorphers: The Fall of Man

Transformers computer chip alien invasion beachhead. 1.5 out of 5

Mega Shark vs Giant Octopus

Need to make them fight rather than play aeroplane tennis and battleship. 1.5 out of 5

Saturday, July 27, 2013

Black Streams: Solo Heroes - Kevin Crawford

Advice for adjusting mechanics of Dungeons and Dragons family games e.g. Labyrinth Lord etc. so you can play adventures for multiple characters with one PC. 4 out of 5

Trinity Quickstart - Onyx Path

A Storyteller system game where humanity have survived the Aberrant present and contact with multiple aliens to have a future with psionics and jump ships for some space adventure. Character generation and a short module here too for a nice intro game. 3.5 out of 5

Living Legends Demo - Jeff Dee

Cut down free superhero RPG to give the flavour, or Quick Start if you like. 3 out of 5

Cosmic Patrol: The Eiger Agenda - Matt Heerdt

Includes Quickstart rules for Cosmic Patrol, an adventure where you rendezvous with another Patrol ship and try and not get chopped up by Eiger killbots. 3 out of 5

Friday, July 26, 2013

d6 Space - Nikola Vrtis

From the Star Wars guys, so not much of a surprise this is more along the science fantasy lines of Space Opera and Star Ace than Traveller and Future Law...although it does have a Ship Design Log. The d6 system with difficulty numbers, character point buys and Fate points even for a good, basic SF adventure game of reasonable length. Complete with leaping out of vehicle rules, Matter Eater Lad advantages and ways to make rolling huge numbers of d6 as you get more impressive more quickly. A good idea in general for games where you end up with crazy dice numbers. Cybernetics aplenty here. There is an actual Space Opera supplement for if you want to go more along those lines and throw in more psionics. Extremely good value for free, certainly and somewhat new player friendly. 3.5 out of 5

The Flaming Monkey Tavern - Anthony Affrunti

Need the obligatory pub to meet in? Here's a colored map of one, complete with goblins and a list of cheap specials. 3.5 out of 5

CthulhuTech Quick-Start Rules - Matthew Grau

Lavishly illustrated and attractive introduction and cut down rules of 50 pages for this game of mecha and others versus a very nasty non-Euclidean invasion problem. 3.5 out of 5

Transcript: SFFWRTCHT With - James Enge

"ThomasS: @jamesenge @PrinceJvstin You can tweet in it, but Latin is dead to me. #sffwrtcht (Thu Jul 18 01:09:07 +0000 2013) jamesenge: My day-job computer is nearly old enough to use floppies. @BryanThomasS #sffwrtcht (Thu Jul 18 01:09:34 +0000 2013)" 3.5 out of 5

The Absurd Superhero Name Generator - John Clifton

Two d100 tables. My test result: Blonde Tramp which seems more like a cheesy pulp crime novel archetype, instead. 2 outof 5

4C System Weapons and Gear - Phil Reed

Some items mundane and magical for your FASERIPPy needs. 3 out of 5

Episode 108: Nova Praxis 04 - Roo Sack Gamers

"We meet up with Graeme to tell him about our "success" at the mining facility. We get a ship (The Meatlocker..... Bumblebee Class). And then we go meet up with our "benefactor." Hilarity ensues!" 4.5 out of 5

Wednesday, July 24, 2013

CR Comic-Con 2013 Interview - Chris Roberson and Allison Baker

"ROBERSON: It's all of it. The mistake that a lot of traditional marketing people make is viewing twitter, say, as merely promotional. But instead it's a conversation where everyone speaks with the same volume regardless of their size. It's down to the people listening whether to pay attention or not. I mean, I guess you can pay to promote tweets, but I always just tag that as spam. SPURGEON: That seems very effective if you want people to hate your stuff. ROBERSON: I hate that stuff. We're on twitter constantly. We can promote the stuff but also interact with the readers; creators can interact with the readers... BAKER: It humanizes everything. We're creating a relationship with the readership. We're all people, and a lot of time people forget that corporations, that's all made up of a bunch of people and personalities. On the most basic level we're all just people. When you humanize something, I think it becomes more powerful. " 5 out of 5

Tuesday, July 23, 2013

Episode 107: Nova Praxis 3 - Roo Sack Games

"We are still working through Aspects, but we are getting better. We finish off the fight with the mining drones and then find a smiley face. That is when things go BOOM!" 4 out of 5

Episode 106: Nova Praxis 02 - Roo Sack Gamers

"Back with more FATE fun! This time around, we invade some systems, fight some drones, and learn all sorts of new rules. Oh... and Joe finds out he has unlimited FATE chips to compel us minions! " 4 out of 5

Why Pathfinder? - Mark Knights

"I think the reason that I missed the whole Pathfinder band wagon when it kicked off was that I ignored D&D 3.5 when it came out. I was not impressed with third edition which we had waited for with insane anticipation and rather than seeing 3.5 D&D as an improvement on the system I chose to (foolishly) believe it was another assault on our wallets. So as I was not hugely invested in D&D 3.5 material I missed the transition phase that lead into the D&D 4th edition and the branching path that Pathfinder took. In fact when 4th edition D&D came out a mate of mine and I were ready to give D&D a go again so with blind faith we bought the new books and started playing the tabletop board game with roleplaying elements that D&D had become. But it was a game we had invested heavily in so we persevered." 4.5 out of 5

Monday, July 22, 2013

Who Owns Cyberpunk? - James Patrick Kelly

"Origin Story In the beginning, nobody could decide what to call the Cyberpunks. Various names were proposed: Radical Hard SF, the Outlaw Technologists, the Eighties Wave, the Neuromantics, and the Mirrorshades Group. You can see the problem. For a movement to catch on, it needs a catchy name. In 1983, a writer named Bruce Bethke had published a story called “Cyberpunk” in the November issue of Amazing Stories. But although he can claim the original coinage, Bethke did not exercise his naming rights. Editor Gardner Dozois is generally credited with popularizing the term. Here he is, writing in 1985: “About the closest thing we have to a self-willed aesthetic school would be that group of writers, purveyors of bizarre, hard-edged, high-tech stuff, who have on occasion been referred to as ‘Cyberpunks’” (11)." 4 out of 5

Friday, July 19, 2013

On How Picking the Year’s Best Science Fiction is Like a Steel Cage Match - Gardner Dozois

"KC: Onto the new book! What do you think is special about the new Year’s Best? GD: It’s exciting this year, as it has been every year for the last thirty, to see good new writers continuing to come along, and to see so many of the older writers continuing to produce excellent work. Really, I don’t think the overall level of quality work being produced in the genre has ever been higher, and I’ve been evaluating it for a lot of years." 4 out of 5

Tuesday, July 16, 2013

Sell Me On A Game - Play On Target

"Welcome to the twelfth episode of the Play On Target podcast (PLOT for short). In this episode the hosts discuss four interesting games. The hope is that we will introduce our audience to some games that you may not have otherwise heard about, or perhaps dismissed because there was little information available. By the end of the episode you should have a good idea whether or not these games are right for you and your group. We hope you enjoy listening to the discussion. Did we get anything wrong? Let us know in the comments or start a discussion on RPG Geek. Links for things mentioned in this episode: Microscope Penny For My Thoughts Hollowpoint FATE Core Fiasco Dread Diaspora Hollowpoint Hobbit Skin " 4.5 out of 5

Wednesday, July 10, 2013

Talks New ICONS Release: Villainomicon - Steve Kenson

"Steve Kenson joins us to talk about the Villainomicon, the new release for the ICONS supers rpg from Adamant. Also we chat about The Field Guide to Superheroes, Vigilance Press' latest release for ICONS." 4 out of 5

Tuesday, July 09, 2013

Alexander of Macedon: The Journey to World's End - Harold Lamb

A fictionalised biograhpicalnovelistic viewpoint of the life of Alexander the Great. 3 out of 5

SeniorSource - Kristine Kathryn Rusch

Old school detective moon simulation.

4 out of 5