Friday, June 21, 2013

Dungeon World Actual Play Part 1 - Sarah Newton

"Over the Christmas period I like to take a complete break from the “day job” of writing for RPGs and fiction. As a passionate writer and gamer, that’s sometimes tricky – it’s hard to let a day go by without putting something down on paper – so this year I was especially chuffed to have discovered the new fantasy RPG Dungeon World on Christmas Eve. It’s a very modern game, based on the system which powers Apocalypse World, and plainly states that its aim is to replicate that “old school D&D feel” using a modern gaming ethos and more narrative mechanics. One of those mechanics is that the gamemaster makes no rolls whatsoever – every NPC action, and indeed every event in the campaign, is “triggered” by the results of player character actions. That’s a very cool concept, and reading the Dungeon World PDF (available for $10 from DriveThru) made me want to take the system out for a spin." 4.5 out of 5