Tuesday, May 07, 2013

Old School Dungeons & Dragons: Wizards of the Coast's Problem Child - Peter Bebergal

"What Wizards of the Coast did was take an experience so open as to allow group improvisation, and turn it into a tabletop game where the players merely pretend that they are the miniature figurines pushed around on a combat grid. Playing D&D began to mean buying all kinds of other stuff. Where figurines were once optional, the new rules made them essential, along with cardboard tiles and an enormous number of supplements. (The newest version of D&D has three different Players Handbooks).1" 4 out of 5 http://boingboing.net/2013/05/06/old-school-dungeons-dragons.html#more-227306

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