Tuesday, February 12, 2013

Diaspora - Brad Murray

Authors: Brad Murray C.W. Marshall Tim Dyke Byron Kerr Typesetting: Harald Wagener Layout: Nick Moffitt, Harald Wagene "Diaspora is a role-playing game with a focus on hard(ish) science-fiction adventure. You build a universe, you build characters, and then you play with them in it. Underpinning the game is the task resolution system described in this chapter. All conflicts in Diaspora are resolved using the FATE mechanics as elaborated in Spirit of the Century and available from the System Reference Document for that game, available on the Internet. You roll your set of four fudge dice, which yields a result between -4 and +4, you add an appropriate skill, and then you compare against some difficulty level, which might be someone else's roll or might be a level imposed by the referee. Fudge dice Almost every roll in Diaspora is 4dF: a single roll of four Fudge dice, yielding a range from -4 to +4. A Fudge die is a d6, with two faces marked -, two faces marked +, and two faces blank. You add up the +s, subtract the -s, and you have a total. Without special dice, you could treat 1-2 as -, 3-4 as blank, and 5-6 as +; this is functionally the same as rolling 4d3-8. This yields a particular curve, around which the game is built. 4dF in statistics roll odds % -4 1/81 1.24 -3 4/81 4.95 -2 10/81 12.35 -1 16/81 19.75 0 19/81 23.46 1 16/81 19.75 2 10/81 12.35 3 4/81 4.95 4 1/81 1.24 The system will work with a different probability curve by rolling two different coloured six-sided dice and subtracting the darker from the lighter. Treating the -5 and 5 results as zero keeps the expected range though with better chances for extreme results. Diaspora is a set of mini-games. Each of these use fate dice, Aspects, and other elements from the FATE system but the may have other distinctions. These mini-games are: Cluster Creation Character Creation Personal Combat Space Combat Platoon Combat " 4 out of 5 http://www.vsca.ca/Diaspora/diaspora-srd.html