Monday, January 21, 2013

Restrospective: Chill - James Maliszewski

"What really made Chill work, though, was its attitude and approach. The game was not a doom-laden meditation on man's insignificance. Neither was it filled with angsty melodrama. Chill was unapologetically -- even gleefully -- a game about kicking monster butt in the name of goodness, just like Peter Cushing did back in the day. " 4 out of 5


Anonymous said...

thanks for share.