So starting to do more than quickly scroll through
Action Points - that is very Super Squadron of them...number of actions determined by adding up stats.
Charisma Experience bonus (or penalty)...how well you can talk people into teaching you stuff matters here it seems. An interesting one.
Luck Points - based on POW - can reroll, gain an Action Point or downgrade a wound. Replenish next session it seems. So your more basic low level Hero Point type idea. Usually fun.
Then there is the paying for training version, as well.
This we knew, game of Impales (and Slashes and Crushes in the past, always used those too...so carnage and mayhem from all weapon types)
Dither - A character can decide to simply waste his turn doing nothing useful
3.5 out of 5